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 for demoscene
From The Jargon File (version 4.4.7, 29 Dec 2003) :

      [also ?demo scene?] A culture of multimedia hackers located primarily in
      Scandinavia and northern Europe. Demoscene folklore recounts that when
      old-time warez d00dz cracked some piece of software they often added an
      advertisement in the beginning, usually containing colorful display hacks
      with greetings to other cracking groups. The demoscene was born among
      people who decided building these display hacks is more interesting than
      hacking ? or anyway safer. Around 1990 there began to be very serious
      police pressure on cracking groups, including raids with SWAT teams
      crashing into bedrooms to confiscate computers. Whether in response to this
      or for esthetic reasons, crackers of that period began to build
      self-contained display hacks of considerable elaboration and beauty (within
      the culture such a hack is called a demo). As more of these demogroups
      emerged, they started to have compos at copying parties (see copyparty
      ), which later evolved to standalone events (see demoparty). The
      demoscene has retained some traits from the warez d00dz, including their
      style of handles and group names and some of their jargon.
      Traditionally demos were written in assembly language, with lots of smart
      tricks, self-modifying code, undocumented op-codes and the like. Some time
      around 1995, people started coding demos in C, and a couple of years after
      that, they also started using Java.
      Ten years on (in 1998-1999), the demoscene is changing as its original
      platforms (C64, Amiga, Spectrum, Atari ST, IBM PC under DOS) die out and
      activity shifts towards Windows, Linux, and the Internet. While deeply
      underground in the past, demoscene is trying to get into the mainstream as
      accepted art form, and one symptom of this is the commercialization of
      bigger demoparties. Older demosceners frown at this, but the majority think
      it's a good direction. Many demosceners end up working in the computer game
      industry. Demoscene resource pages are available at http://www.oldskool.org
      /demos/explained/ and http://www.scene.org/.

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