dict.org

The DICT Development Group


Search for:
Search type:
Database:

Database copyright information
Server information


2 definitions found
 for ad-hockery
From The Jargon File (version 4.4.7, 29 Dec 2003) :

  ad-hockery
   /ad?hok'@r?ee/, n.
  
      [Purdue]
  
      1. Gratuitous assumptions made inside certain programs, esp. expert
      systems, which lead to the appearance of semi-intelligent behavior but are
      in fact entirely arbitrary. For example, fuzzy-matching of input tokens
      that might be typing errors against a symbol table can make it look as
      though a program knows how to spell.
  
      2. Special-case code to cope with some awkward input that would otherwise
      cause a program to choke, presuming normal inputs are dealt with in some
      cleaner and more regular way.
  
      Also called ad-hackery, ad-hocity (/ad-hos'@-tee/), ad-crockery. See also {
      ELIZA effect.
  
      [73-10-31]
  
      This is ad-hockery in action.
  

From The Free On-line Dictionary of Computing (30 December 2018) :

  ad-hockery
  
      /ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions
     made inside certain programs, especially expert systems,
     which lead to the appearance of semi-intelligent behaviour but
     are in fact entirely arbitrary.  For example, fuzzy-matching
     of input tokens that might be typing errors against a symbol
     table can make it look as though a program knows how to spell.
  
     2. Special-case code to cope with some awkward input that
     would otherwise cause a program to fail, presuming normal
     inputs are dealt with in some cleaner and more regular way.
     Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/),
     "ad-crockery".
  
     See also ELIZA effect.
  
     [{Jargon File]
  
     (1995-01-05)
  

Contact=webmaster@dict.org Specification=RFC 2229